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GLOCAL MOVE: acción local, impacto global. Un proyecto sobre gamificación para jóvenes.

The idea for this project stems from the verification of two facts: 1) only two European countries – Ireland and Germany – are among the ten countries with the highest civic participation worldwide and 2) the level of civic participation among the youngest 15-29 year olds has not increased significantly worldwide in the last 7 years (data from the  Charities Aid Foundation  (CAF) World Giving Index, A Global View of Giving Trends, October 2018 report).

The project “Glocal Move: Local Action, Global Impact” is a partnership between 5 civil society organisations whose purpose is to develop, over 26 months, two main products.

The first is a “gamified” digital platform for youth civic participation, with two main objectives: 1) to generate challenges that can be carried out at local, national and European level and that contribute to the achievement of the goals and targets of the Sustainable Development Goals (SDGs) and 2) to increase the involvement and civic participation of young people, whether at local, national or European level.

The second product is a guide to support the use of the platform that will enable youth workers to develop techniques for the promotion and use of the first product.

This new platform is intended to be a space where young people and organisations whose work is aimed at young people can organise themselves in a collaborative way, in a “Gamified” format, to enable active participation in actions that can range from small gestures of solidarity, carried out individually and on a one-off basis, to organised actions, such as participation in public or political affairs, including support for specific causes, obtaining information from public authorities, associative participation or volunteering.

The European Commission’s support for the production of this publication does not constitute an endorsement of the content, which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Dates: 01/09/2020 al 31/01/2023

Partner entities:

  • Gamified digital platform for youth civic participation: This tool has as main objectives 1) to promote challenges that could be implemented at local, national and European level and thus contribute to the achievement of the Sustainable Development Goals (SDGs) and 2) to increase the involvement and civic participation of youth, whether at local, national or European level. All this through challenges, missions and in an interactive way for young people.
  • Guide to the gamification platform that promotes civic participation among youth: This guide has been created with guidelines for those working with young people to develop techniques to use and dynamise the platform. The guide contains theoretical and practical materials and resources for incorporating the platform into educational and global citizenship programmes through non-formal workshops and local good practices in the youth field.
  • Create a digital educational tool to increase young people’s civic participation and facilitate their fight against global challenges.
  • Promote the use of innovative pedagogical methods (gamification) in the youth field.
  • Improve European benchmarks of digital competences among educators, citizens and youth organisations, also promoting adherence to open source digital technologies.
  • To develop alternative and innovative forms of participation that enable young people to interact in democratic and civic life at all levels – local, regional, national, European and global – fostering solidarity, initiative and commitment to support their communities.
  • To foster quality and innovation in youth professionals by supporting the strengthening of their skills and practices in working with and for young people.
  • Preparation of the project and its activities (September 2020 to December 2021).
  • First transnational online coordination meeting (January 2020).
  • Elaboration and development of the virtual gamification and participation platform (January to December 2021).
  • Conceptualisation of the project educators’ guide (January to March 2021).
  • Development of the content of the platform and manual (March to October 2021).
  • Second transnational coordination meeting in Spain (October 2021).
  • Adaptation of the platform and guide to the different project languages and contexts (October 2021 to February 2022).
  • Transnational training course of the project in Cyprus (January 2022).
  • Testing and improvement phase of the materials created, including local workshops in the participating countries (February to June 2022).
  • Impact analysis of the project and compilation of the results of the testing. Revision and improvement of materials (July to August 2022).
  • Third transnational coordination meeting in Austria (August 2022).
  • Migration of project materials and final publication (September to December 2022).
  • Fourth transnational coordination meeting in Portugal (November 2022).
  • Project dissemination events in partner countries (December 2022 to January 2023).
  • Project review and finalisation (January 2023).